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Nearly finish CScriptWater
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@@ -48,6 +48,7 @@ public:
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const zeus::CVector3f& pos, float factor, bool);
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rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
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const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
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};
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}
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