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Nearly finish CScriptWater
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@@ -2554,7 +2554,7 @@ void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, f
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zeus::CTransform(x3c0_grappleSwingAxis, swingForward, zeus::CVector3f::skUp, GetTranslation());
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe4_29_actorLightsDirty = true;
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SetVelocityWR(pullVec);
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if (!ValidateFPPosition(GetTranslation(), mgr))
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@@ -2563,7 +2563,7 @@ void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, f
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x34_transform = backupXf;
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe4_29_actorLightsDirty = true;
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SetVelocityWR(backupVel);
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}
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}
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