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Fix ShotSmoke effect
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@@ -117,7 +117,7 @@ void CGunWeapon::AllocResPools(CPlayerState::EBeamId beam)
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for (int i=0 ; i<2 ; ++i)
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{
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x16c_muzzleEffects.push_back(g_SimplePool->GetObj(muzzleNames[i]));
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x144_weapons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('WPSC'), wPair[1]}));
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x144_weapons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('WPSC'), wPair[i]}));
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x188_frozenEffects.push_back(g_SimplePool->GetObj(frozenNames[i]));
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}
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}
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