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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 00:27:42 +00:00

Finish CInventoryScreen

This commit is contained in:
Jack Andersen
2017-05-09 09:44:05 -10:00
parent aee73fc11a
commit e3dc0762ec
5 changed files with 249 additions and 24 deletions

View File

@@ -1,6 +1,7 @@
#include "CInventoryScreen.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "Input/ControlMapper.hpp"
#include "GameGlobalObjects.hpp"
@@ -269,6 +270,8 @@ void CInventoryScreen::VActivate() const
x180_basewidget_yicon->SetVisibility(true, ETraversalMode::Children);
}
void CInventoryScreen::RightTableSelectionChanged(int selBegin, int selEnd) {}
void CInventoryScreen::UpdateTextBody()
{
const SInventoryItem& sel = InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].second[x1c_rightSel];
@@ -357,9 +360,65 @@ bool CInventoryScreen::HasRightInventoryItem(int idx) const
}
}
void CInventoryScreen::SetRightTableScroll(int, int)
bool CInventoryScreen::IsRightInventoryItemEquipped(int idx) const
{
CPlayerState& playerState = *x4_mgr.GetPlayerState();
switch (idx)
{
case 0: // Power Beam
return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Power;
case 1: // Ice Beam
return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Ice;
case 2: // Wave Beam
return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Wave;
case 3: // Plasma Beam
return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Plasma;
case 4: // Phazon Beam
return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Phazon;
case 5: // Morph Ball
return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
case 6: // Boost Ball
return playerState.HasPowerUp(CPlayerState::EItemType::BoostBall);
case 7: // Spider Ball
return playerState.HasPowerUp(CPlayerState::EItemType::SpiderBall);
case 8: // Morph Ball Bomb
return playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs);
case 9: // Power Bomb
return playerState.HasPowerUp(CPlayerState::EItemType::PowerBombs);
case 10: // Power Suit
return playerState.GetCurrentSuit() == CPlayerState::EPlayerSuit::Power;
case 11: // Varia Suit
return playerState.GetCurrentSuit() == CPlayerState::EPlayerSuit::Varia;
case 12: // Gravity Suit
return playerState.GetCurrentSuit() == CPlayerState::EPlayerSuit::Gravity;
case 13: // Phazon Suit
return playerState.GetCurrentSuit() == CPlayerState::EPlayerSuit::Phazon;
case 14: // Energy Tank
return playerState.HasPowerUp(CPlayerState::EItemType::EnergyTanks);
case 15: // Combat Visor
return playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat;
case 16: // Scan Visor
return playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan;
case 17: // X-Ray Visor
return playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay;
case 18: // Thermal Visor
return playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal;
case 19: // Space Jump Boots
return playerState.HasPowerUp(CPlayerState::EItemType::SpaceJumpBoots);
case 20: // Grapple Beam
return playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam);
case 21: // Missile Launcher
return playerState.HasPowerUp(CPlayerState::EItemType::Missiles);
case 22: // Charge Beam
return playerState.HasPowerUp(CPlayerState::EItemType::ChargeBeam);
case 23: // Beam Combo
return playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ||
playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ||
playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ||
playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower);
default:
return false;
}
}
void CInventoryScreen::UpdateRightTable()
@@ -396,7 +455,7 @@ void CInventoryScreen::UpdateRightTable()
if (minSel != INT_MAX)
{
x1c_rightSel = minSel;
SetRightTableScroll(x1c_rightSel, x1c_rightSel);
SetRightTableSelection(x1c_rightSel, x1c_rightSel);
}
x84_tablegroup_rightlog->GetWorkerWidget(0)->SetIsSelectable(false);
@@ -406,6 +465,16 @@ void CInventoryScreen::UpdateRightTable()
UpdateRightLogColors(false, g_tweakGuiColors->GetPauseItemAmberColor(), inactiveColor);
}
bool CInventoryScreen::ShouldLeftTableAdvance() const
{
return x19c_samusDoll->IsLoaded();
}
bool CInventoryScreen::ShouldRightTableAdvance() const
{
return std::fabs(x19c_samusDoll->GetViewInterpolation()) == 0.f;
}
u32 CInventoryScreen::GetRightTableCount() const
{
return InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].first;
@@ -419,14 +488,42 @@ bool CInventoryScreen::IsRightLogDynamic() const
void CInventoryScreen::UpdateRightLogColors(bool active, const zeus::CColor& activeColor,
const zeus::CColor& inactiveColor)
{
x80_basewidget_rightlog->SetColor(active ? zeus::CColor::skWhite : zeus::CColor(1.f, 0.71f));
const std::pair<u32, const SInventoryItem*>& cat =
InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()];
for (u32 i=0 ; i<5 ; ++i)
{
if (i < cat.first && IsRightInventoryItemEquipped(cat.second[i].idx))
{
x15c_model_righttitledecos[i]->SetColor(g_tweakGuiColors->GetPauseItemBlueColor());
xd8_textpane_titles[i]->TextSupport()->SetFontColor(g_tweakGuiColors->GetPauseItemBlueColor());
}
else
{
x15c_model_righttitledecos[i]->SetColor(activeColor);
xd8_textpane_titles[i]->TextSupport()->SetFontColor(activeColor);
}
}
}
void CInventoryScreen::UpdateRightLogHighlight(bool active, int idx,
const zeus::CColor& activeColor,
const zeus::CColor& inactiveColor)
{
zeus::CColor actColor = g_tweakGuiColors->GetPauseItemAmberColor() * activeColor;
zeus::CColor inactColor = g_tweakGuiColors->GetPauseItemAmberColor() * inactiveColor;
const std::pair<u32, const SInventoryItem*>& cat =
InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()];
for (u32 i=0 ; i<5 ; ++i)
{
bool act = i == idx && active;
if (i < cat.first && IsRightInventoryItemEquipped(cat.second[i].idx) && act)
x8c_model_righthighlight->SetColor(g_tweakGuiColors->GetPauseItemBlueColor());
else if (act)
x8c_model_righthighlight->SetColor(actColor);
x144_model_titles[i]->SetColor(act ? actColor : inactColor);
}
}
void CInventoryScreen::UpdateSamusDollPulses()