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Integrate Amuse into hecl cook/extract for MP1/2
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@@ -197,9 +197,9 @@ void CHudThreatInterface::Update(float dt)
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x68_textpane_threatwarning->TextSupport().SetText(string);
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if (x4c_threatStatus == EThreatStatus::Normal && newStatus == EThreatStatus::Warning)
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CSfxManager::SfxStart(1396, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(SFXui_threat_warning, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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else if (newStatus == EThreatStatus::Damage)
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CSfxManager::SfxStart(1399, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(SFXui_threat_damage, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x4c_threatStatus = newStatus;
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}
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@@ -213,7 +213,7 @@ void CHudThreatInterface::Update(float dt)
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xc_damagePulse = (0.5f - x8_damagePulseTimer) / 0.25f;
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if (x4c_threatStatus == EThreatStatus::Damage && x8_damagePulseTimer < oldX8)
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CSfxManager::SfxStart(1399, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(SFXui_threat_damage, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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if (x68_textpane_threatwarning)
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{
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