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Integrate Amuse into hecl cook/extract for MP1/2

This commit is contained in:
Jack Andersen
2018-09-02 14:46:16 -10:00
parent 5a60a0acfc
commit e46ec80b64
150 changed files with 5011 additions and 430 deletions

View File

@@ -81,7 +81,7 @@ void CPowerBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
}
static const u16 skSoundId[] = { 1770, 1767 };
static const u16 skSoundId[] = { SFXwpn_fire_power_normal, SFXwpn_fire_power_charged };
void CPowerBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2)