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CLineRenderer: Make use of std::array where applicable

Same behavior, but without the potential for unintentional array to
pointer decay.
This commit is contained in:
Lioncash
2020-03-17 19:07:24 -04:00
parent 858162e0c1
commit e5e4a6482c
2 changed files with 4 additions and 2 deletions

View File

@@ -1,5 +1,7 @@
#pragma once
#include <array>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
@@ -68,7 +70,7 @@ public:
hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
boo::ObjToken<boo::IShaderDataBinding> m_shaderBind[2];
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_shaderBind;
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts,
const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest = false, bool zGEqual = false);