mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 03:07:41 +00:00
Implement CRainSplashGenerator and finish CPlayerGun constructor
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
#include "CIceBeam.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
|
||||
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
|
||||
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
|
||||
{
|
||||
x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke");
|
||||
x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1");
|
||||
x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2");
|
||||
x248_24 = false;
|
||||
x248_25 = false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user