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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -8,6 +8,16 @@ namespace urde
class CIceBeam : public CGunWeapon
{
TCachedToken<CGenDescription> x21c_iceSmoke;
TCachedToken<CGenDescription> x228_ice2nd1;
TCachedToken<CGenDescription> x234_ice2nd2;
u32 x240_ = 0;
u32 x244_ = 0;
bool x248_24 : 1;
bool x248_25 : 1;
public:
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}