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Implement CRainSplashGenerator and finish CPlayerGun constructor
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@@ -8,6 +8,22 @@ namespace urde
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class CPhazonBeam : public CGunWeapon
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{
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TCachedToken<CModel> x21c_phazonVeins;
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TCachedToken<CGenDescription> x228_phazon2nd1;
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u32 x234_ = 0;
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zeus::CAABox x238_;
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zeus::CAABox x250_;
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float x268_ = 0.f;
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float x26c_ = 0.f;
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float x270_ = 1.f;
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bool x274_24 : 1;
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bool x274_25 : 1;
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bool x274_26 : 1;
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bool x274_27 : 1;
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float x278_ = 1.f / 3.f;
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public:
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CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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};
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}
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