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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -8,6 +8,22 @@ namespace urde
class CPhazonBeam : public CGunWeapon
{
TCachedToken<CModel> x21c_phazonVeins;
TCachedToken<CGenDescription> x228_phazon2nd1;
u32 x234_ = 0;
zeus::CAABox x238_;
zeus::CAABox x250_;
float x268_ = 0.f;
float x26c_ = 0.f;
float x270_ = 1.f;
bool x274_24 : 1;
bool x274_25 : 1;
bool x274_26 : 1;
bool x274_27 : 1;
float x278_ = 1.f / 3.f;
public:
CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}