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Implement CRainSplashGenerator and finish CPlayerGun constructor
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#include "CPlasmaBeam.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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namespace urde
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{
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CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
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{
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x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
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x22c_24 = false;
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x22c_25 = false;
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}
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}
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