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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -0,0 +1,17 @@
#include "CPlasmaBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
{
x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
x22c_24 = false;
x22c_25 = false;
}
}