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Implement CRainSplashGenerator and finish CPlayerGun constructor
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@@ -8,6 +8,17 @@ namespace urde
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class CPlasmaBeam : public CGunWeapon
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{
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TCachedToken<CGenDescription> x21c_plasma2nd1;
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u32 x228_ = 0;
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bool x22c_24 : 1;
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bool x22c_25 : 1;
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float x230_ = 0.f;
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float x234_ = 0.f;
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float x238_ = 0.f;
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TAreaId x23c_ = kInvalidAreaId;
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public:
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CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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};
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}
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