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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -8,6 +8,17 @@ namespace urde
class CPlasmaBeam : public CGunWeapon
{
TCachedToken<CGenDescription> x21c_plasma2nd1;
u32 x228_ = 0;
bool x22c_24 : 1;
bool x22c_25 : 1;
float x230_ = 0.f;
float x234_ = 0.f;
float x238_ = 0.f;
TAreaId x23c_ = kInvalidAreaId;
public:
CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}