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Implement CRainSplashGenerator and finish CPlayerGun constructor
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@@ -8,6 +8,18 @@ namespace urde
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class CWaveBeam : public CGunWeapon
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{
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TCachedToken<CWeaponDescription> x21c_waveBeam;
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TCachedToken<CElectricDescription> x228_wave2nd1;
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TCachedToken<CElectricDescription> x234_wave2nd2;
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TCachedToken<CGenDescription> x240_wave2nd3;
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float x24c_ = 0.f;
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u32 x250_ = 0;
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u32 x254_ = 0;
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bool x258_24 : 1;
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bool x258_25 : 1;
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public:
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CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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};
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}
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