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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -8,6 +8,18 @@ namespace urde
class CWaveBeam : public CGunWeapon
{
TCachedToken<CWeaponDescription> x21c_waveBeam;
TCachedToken<CElectricDescription> x228_wave2nd1;
TCachedToken<CElectricDescription> x234_wave2nd2;
TCachedToken<CGenDescription> x240_wave2nd3;
float x24c_ = 0.f;
u32 x250_ = 0;
u32 x254_ = 0;
bool x258_24 : 1;
bool x258_25 : 1;
public:
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}