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Implement CRainSplashGenerator and finish CPlayerGun constructor
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@@ -7,7 +7,7 @@
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#include "zeus/CTransform.hpp"
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#include "Particle/CParticleElectric.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Graphics/CModelPointSelector.hpp"
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#include "Graphics/CRainSplashGenerator.hpp"
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namespace urde
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{
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@@ -42,7 +42,7 @@ public:
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u32 xc8_ = 0;
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u32 xcc_seed3 = 99;
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zeus::CColor xd0_;
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std::unique_ptr<CModelPointSelector> xd4_pointSelector;
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std::unique_ptr<CRainSplashGenerator> xd4_rainSplashGenerator;
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TToken<CTexture> xdc_ashy;
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std::unique_ptr<CElementGen> xe4_;
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zeus::CVector3f xec_ = zeus::CVector3f::skOne;
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