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Implement CRainSplashGenerator and finish CPlayerGun constructor

This commit is contained in:
Jack Andersen
2017-08-21 17:20:22 -10:00
parent f3914d9662
commit e8a55d84d4
25 changed files with 633 additions and 89 deletions

View File

@@ -7,7 +7,7 @@
#include "zeus/CTransform.hpp"
#include "Particle/CParticleElectric.hpp"
#include "Particle/CParticleSwoosh.hpp"
#include "Graphics/CModelPointSelector.hpp"
#include "Graphics/CRainSplashGenerator.hpp"
namespace urde
{
@@ -42,7 +42,7 @@ public:
u32 xc8_ = 0;
u32 xcc_seed3 = 99;
zeus::CColor xd0_;
std::unique_ptr<CModelPointSelector> xd4_pointSelector;
std::unique_ptr<CRainSplashGenerator> xd4_rainSplashGenerator;
TToken<CTexture> xdc_ashy;
std::unique_ptr<CElementGen> xe4_;
zeus::CVector3f xec_ = zeus::CVector3f::skOne;