mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 05:07:43 +00:00
Implement CRainSplashGenerator and finish CPlayerGun constructor
This commit is contained in:
@@ -14,8 +14,8 @@ class CTexture;
|
||||
enum class EEnvFxType
|
||||
{
|
||||
None,
|
||||
Rain,
|
||||
Snow
|
||||
Snow,
|
||||
Rain
|
||||
};
|
||||
|
||||
enum class EPhazonType
|
||||
@@ -51,10 +51,10 @@ class CEnvFxManager
|
||||
{
|
||||
zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
|
||||
zeus::CVector3f x18_ = zeus::CVector3f::skZero;
|
||||
u8 x24_ = 0;
|
||||
bool x24_ = false;
|
||||
float x28_ = 0.f;
|
||||
u32 x2c_ = -1;
|
||||
float x30_ = 0.f;
|
||||
float x30_rainMagnitude = 0.f;
|
||||
float x34_fxDensity = 0.f;
|
||||
float x38_ = 0.f;
|
||||
u8 x3c = 0;
|
||||
@@ -78,6 +78,8 @@ public:
|
||||
void GetParticleBoundsToWorldScale() const;
|
||||
void AreaLoaded();
|
||||
void SetXB54(float f) { xb54_ = f; }
|
||||
bool GetX24() const { return x24_; }
|
||||
float GetRainMagnitude() const { return x30_rainMagnitude; }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user