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CScriptMidi and work on CGameArea loading
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@@ -3,9 +3,58 @@
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namespace urde
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{
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std::unordered_set<CMidiHandle> CMidiManager::m_MidiWrappers = {};
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void CMidiManager::StopAll()
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{
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for (auto it = m_MidiWrappers.begin() ; it != m_MidiWrappers.end() ;)
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it = Stop(it, 0);
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}
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void CMidiManager::Stop(const CMidiHandle& handle, float fadeTime)
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{
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handle->GetAudioSysHandle()->stopSong(fadeTime);
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m_MidiWrappers.erase(handle);
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}
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std::unordered_set<CMidiHandle>::iterator
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CMidiManager::Stop(std::unordered_set<CMidiHandle>::iterator handle, float fadeTime)
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{
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const CMidiHandle& h = *handle;
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h->GetAudioSysHandle()->stopSong(fadeTime);
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return m_MidiWrappers.erase(handle);
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}
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CMidiHandle CMidiManager::Play(const CMidiData& data, float fadeTime, bool stopExisting, float volume)
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{
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if (stopExisting)
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for (auto it = m_MidiWrappers.begin() ; it != m_MidiWrappers.end() ;)
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it = Stop(it, fadeTime);
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CMidiHandle handle = *m_MidiWrappers.insert(std::make_shared<CMidiWrapper>()).first;
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handle->SetAudioSysHandle(CAudioSys::GetAmuseEngine().seqPlay(
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data.GetGroupId(), data.GetSetupId(), data.GetArrData()));
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handle->GetAudioSysHandle()->setVolume(volume, fadeTime);
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handle->SetSongId(data.GetSetupId());
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return handle;
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}
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CMidiManager::CMidiData::CMidiData(CInputStream& in)
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{
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in.readUint32Big();
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x0_setupId = in.readUint32Big();
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x2_groupId = in.readUint32Big();
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x4_agscId = in.readUint32Big();
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u32 length = in.readUint32Big();
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x8_arrData.reset(new u8[length]);
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in.readUBytesToBuf(x8_arrData.get(), length);
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}
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CFactoryFnReturn FMidiDataFactory(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer& parms,
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CObjectReference* selfRef)
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{
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return TToken<CMidiManager::CMidiData>::GetIObjObjectFor(std::make_unique<CMidiManager::CMidiData>(in));
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}
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}
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