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CScriptMidi and work on CGameArea loading
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@@ -353,5 +353,12 @@ bool CInGameGuiManager::GetIsGameDraw() const
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return x3c_pauseScreen->GetX50_25();
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}
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std::string CInGameGuiManager::GetIdentifierForMidiEvent(ResId world, ResId area,
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const std::string& midiObj)
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{
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return hecl::Format("World %8.8x Area %8.8x MidiObject: %s",
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u32(world), u32(area), midiObj.c_str());
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}
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}
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}
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