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CScriptMidi and work on CGameArea loading

This commit is contained in:
Jack Andersen
2017-02-26 19:25:14 -10:00
parent 628e5b41df
commit e923d83617
28 changed files with 446 additions and 112 deletions

View File

@@ -135,6 +135,7 @@ public:
bool IsInGame() const { return x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame; }
bool IsInSaveUI() const { return x1f8_27_inSaveUI; }
bool GetIsGameDraw() const;
static std::string GetIdentifierForMidiEvent(ResId world, ResId area, const std::string& midiObj);
};
}