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CScriptMidi and work on CGameArea loading
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@@ -135,6 +135,7 @@ public:
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bool IsInGame() const { return x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame; }
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bool IsInSaveUI() const { return x1f8_27_inSaveUI; }
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bool GetIsGameDraw() const;
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static std::string GetIdentifierForMidiEvent(ResId world, ResId area, const std::string& midiObj);
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};
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}
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