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CScriptMidi and work on CGameArea loading

This commit is contained in:
Jack Andersen
2017-02-26 19:25:14 -10:00
parent 628e5b41df
commit e923d83617
28 changed files with 446 additions and 112 deletions

View File

@@ -379,7 +379,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
wldState.GetLayerState());
}
if (x14_stateMgr->xb3c_initPhase != CStateManager::InitPhase::Done)
if (x14_stateMgr->xb3c_initPhase != CStateManager::EInitPhase::Done)
{
CWorldState& wldState = g_GameState->CurrentWorldState();
x14_stateMgr->InitializeState(wldState.GetWorldAssetId(),