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CScriptMidi and work on CGameArea loading
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33
Runtime/World/CScriptMidi.hpp
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33
Runtime/World/CScriptMidi.hpp
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#ifndef __URDE_CSCRIPTMIDI_HPP__
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#define __URDE_CSCRIPTMIDI_HPP__
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#include "CEntity.hpp"
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#include "CToken.hpp"
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#include "Audio/CMidiManager.hpp"
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namespace urde
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{
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class CScriptMidi : public CEntity
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{
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TToken<CMidiManager::CMidiData> x34_song;
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CMidiHandle x3c_handle;
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float x40_fadeInTime;
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float x44_fadeOutTime;
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u16 x48_volume;
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void StopInternal(float fadeTime);
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public:
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CScriptMidi(TUniqueId id, const CEntityInfo& info, const std::string& name,
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bool active, ResId csng, float, float, s32);
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void Stop(CStateManager& mgr, float fadeTime);
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void Play(CStateManager& mgr, float fadeTime);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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};
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}
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#endif // __URDE_CSCRIPTSTREAMEDMUSIC_HPP__
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