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Display Gamma integration
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@@ -129,6 +129,8 @@ class CGameOptions
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u32 x60_hudAlpha = 0xff;
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u32 x64_helmetAlpha = 0xff;
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s32 m_gamma = 0;
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union
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{
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struct
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@@ -155,6 +157,9 @@ public:
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float TuneScreenBrightness();
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void SetScreenBrightness(s32, bool);
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s32 GetScreenBrightness() const { return x48_screenBrightness; }
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void ApplyGamma();
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void SetGamma(s32, bool);
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s32 GetGamma() const { return m_gamma; }
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void SetScreenPositionX(s32, bool);
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s32 GetScreenPositionX() const { return x4c_screenXOffset; }
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void SetScreenPositionY(s32, bool);
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