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Display Gamma integration

This commit is contained in:
Jack Andersen
2018-01-21 12:05:25 -10:00
parent cb4fbd6265
commit e949b3419e
9 changed files with 61 additions and 13 deletions

View File

@@ -104,6 +104,7 @@ private:
zeus::CMatrix4f m_proj;
zeus::CMatrix4f m_texMtxs[9]; // Pad out to 768 bytes
CModelShaders::LightingUniform m_lighting;
zeus::CVector3f m_pad; // Pad out to 768 bytes
};
std::experimental::optional<TLockedToken<CTexture>> m_patternTex1;

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@@ -7,11 +7,13 @@ namespace urde
CTexturedQuadFilter::CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex)
: m_booTex(tex)
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, bool gequal)
: m_booTex(tex), m_gequal(gequal)
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
tex->setClampMode(boo::TextureClampMode::ClampToEdge);
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
@@ -26,6 +28,7 @@ CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type,
TLockedToken<CTexture> tex)
: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr))
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
m_tex = tex;
}
@@ -40,10 +43,20 @@ void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const z
};
m_vbo->load(verts, sizeof(verts));
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
if (!m_flipRect)
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
}
else
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * -2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * -2.f + 1.f;
}
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));

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@@ -36,6 +36,7 @@ protected:
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_gequal;
bool m_flipRect = false;
CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);