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Add handy TagFromPath shortcut method in ProjectManager
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@@ -29,19 +29,16 @@ URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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#if 0
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SObjectTag samusCharSet = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
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_S("MP1/Shared/ANCS_77289A4A.blend"));
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SObjectTag platModel = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
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_S("MP1/Shared/CMDL_6FA561D0.blend"));
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SObjectTag bgModel = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
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_S("MP1/Shared/CMDL_BC34D54C.blend"));
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
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CAnimRes samusAnimRes(samusCharSet.id, -1, zeus::CVector3f::skOne, -1, true);
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g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
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platModel.id, zeus::CVector3f::skOne,
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bgModel.id, zeus::CVector3f::skOne, false);
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#endif
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SObjectTag areaTag = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
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SObjectTag areaTag = m_projManager.TagFromPath(
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_S("MP1/Metroid1/!1IntroLevel1027/00 Exterior Docking Hangar/!area.blend"));
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auto areaData = m_projManager.resourceFactoryMP1().LoadResourceSync(areaTag);
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