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Implement CNewIntroBoss
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@@ -22,7 +22,7 @@ const SAdsrData RumbleFxTable[] =
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{2.4f, 0.f, 0.01f, 0.125f, 0.25f, 0.5f, false, false}, // PlayerMissileFire
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{0.84f, 0.f, 0.1f, 0.125f, 0.35f, 1.0f, false, false}, // PlayerGrappleFire
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{2.4f, 0.f, 0.1f, 0.225f, 0.38f, 0.3f, false, false}, // PlayerLand
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.f, false, false},
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.f, false, false}, // IntroBossProjectile (??)
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{0.3024f, 0.f, 0.1f, 1.345f, 0.f, 1.756f, false, false}, // PlayerGrappleSwoosh
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{0.72f, 0.f, 0.01f, 0.01f, 0.6f, 0.1f, false, false},
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{1.1904f, 0.f, 0.f, 0.125f, 0.683f, 0.5f, true, false},
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