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Implement CNewIntroBoss
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@@ -46,5 +46,6 @@ public:
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void CalculateRenderBounds();
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virtual void ResetBeam(CStateManager&, bool);
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virtual void UpdateFX(const zeus::CTransform&, float, CStateManager&);
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virtual void Fire(const zeus::CTransform&, CStateManager&, bool) = 0;
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};
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}
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