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Implement CNewIntroBoss
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@@ -21,6 +21,7 @@ struct SBurst
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class CBurstFire
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{
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friend class CScriptGunTurret;
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s32 x0_ = -1;
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s32 x4_ = -1;
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float x8_ = 0.f;
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@@ -37,11 +38,11 @@ public:
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CBurstFire(SBurst**, s32);
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void SetFirstBurst(bool);
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void SetBurstType(s32);
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void SetBurstType(s32 type) { x0_ = type; }
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bool IsBurstSet() const;
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void SetTimeToNextShot(float);
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bool ShouldFire() const;
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s32 GetBurstType() const;
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s32 GetBurstType() const { return x0_; }
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void Start(CStateManager&);
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void Update(CStateManager&, float);
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void Update();
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