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CScriptMazeNode: Working implementation
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@@ -54,7 +54,7 @@ class CScriptMazeNode : public CActor {
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s32 xec_row;
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s32 xf0_;
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TUniqueId xf4_ = kInvalidUniqueId;
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float xf8_msgTimer = 0.f;
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float xf8_msgTimer = 1.f;
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TUniqueId xfc_actorId = kInvalidUniqueId;
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zeus::CVector3f x100_actorPos;
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TUniqueId x10c_triggerId = kInvalidUniqueId;
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@@ -62,13 +62,14 @@ class CScriptMazeNode : public CActor {
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TUniqueId x11c_effectId = kInvalidUniqueId;
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zeus::CVector3f x120_effectPos;
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std::vector<TUniqueId> x12c_;
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bool x13c_24_ : 1 = true;
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bool x13c_24_ : 1 = false;
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bool x13c_25_ : 1 = false;
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bool x13c_26_ : 1 = false;
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bool x13c_26_ : 1 = true;
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public:
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CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
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const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
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CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, s32 w1, s32 w2, s32 w3, const zeus::CVector3f& actorPos,
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const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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