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Finish CSpacePirate implementation
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@@ -40,6 +40,9 @@ public:
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void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
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void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, float lookahead) const;
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void SetArea(CPFArea* area) { x0_area = area; }
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float GetCharacterHeight() const { return xd0_chHeight; }
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void SetCharacterHeight(float h) { xd0_chHeight = h; }
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float RemainingPathDistance(const zeus::CVector3f& pos) const;
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};
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} // namespace urde
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