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Finish CSpacePirate implementation
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@@ -5674,4 +5674,10 @@ bool CPlayer::AttachActorToPlayer(TUniqueId id, bool disableGun) {
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return false;
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}
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float CPlayer::GetAverageSpeed() const {
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if (auto avg = x4a4_moveSpeedAvg.GetAverage())
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return *avg;
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return x4f8_moveSpeed;
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}
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} // namespace urde
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