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Implement WorldTeleporter and SpiderBallWaypoint
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@@ -405,6 +405,7 @@ public:
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ResId GetPauseHUDMessage() const { return xf08_pauseHudMessage; }
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void IncrementHUDMessageFrameCounter() { ++xf80_hudMessageFrameCount; }
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bool ShouldQuitGame() const { return xf94_25_quitGame; }
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void SetShouldQuitGame(bool should) { xf94_25_quitGame = should; }
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void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
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void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
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bool GetInMapScreen() const { return xf94_27_inMapScreen; }
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@@ -427,6 +428,7 @@ public:
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CActorModelParticles* GetActorModelParticles() const { return x884_actorModelParticles; }
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const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return x8c0_mapWorldInfo; }
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const std::shared_ptr<CWorldTransManager>& WorldTransManager() const { return x8c4_worldTransManager; }
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const std::shared_ptr<CWorldLayerState>& LayerState() const { return x8c8_worldLayerState; }
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CPlayer& GetPlayer() const { return *x84c_player; }
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