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Implement WorldTeleporter and SpiderBallWaypoint
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@@ -1,10 +1,151 @@
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#include "CScriptWorldTeleporter.hpp"
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#include "CStateManager.hpp"
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#include "CWorldTransManager.hpp"
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#include "CWorld.hpp"
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#include "CGameState.hpp"
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#include "IMain.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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bool active, u32, u32)
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bool active, ResId worldId, ResId areaId)
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: CEntity(uid, info, active, name)
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, x34_worldId(worldId)
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, x38_areaId(areaId)
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, x3c_type(ETeleporterType::NoTransition)
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, x40_24_upElevator(false)
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, x40_25_inTransition(false)
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, x40_27_fadeWhite(false)
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{
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}
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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bool active, ResId worldId, ResId areaId,
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ResId playerAncs, u32 charIdx, u32 defaultAnim,
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const zeus::CVector3f& playerScale, ResId platformModel,
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const zeus::CVector3f& platformScale, ResId backgroundModel,
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const zeus::CVector3f& backgroundScale, bool upElevator, u16 soundId,
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u8 volume, u8 panning)
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: CEntity(uid, info, active, name)
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, x34_worldId(worldId)
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, x38_areaId(areaId)
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, x3c_type(ETeleporterType::Elevator)
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, x40_24_upElevator(upElevator)
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, x40_25_inTransition(false)
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, x40_27_fadeWhite(false)
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, x50_playerAnim(playerAncs, charIdx, defaultAnim)
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, x5c_playerScale(playerScale)
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, x68_platformModel(platformModel)
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, x6c_platformScale(platformScale)
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, x78_backgroundModel(backgroundModel)
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, x7c_backgroundScale(backgroundScale)
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, x88_soundId(CSfxManager::TranslateSFXID(soundId))
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, x8a_volume(volume)
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, x8b_panning(panning)
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{
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}
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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bool active, ResId worldId, ResId areaId, u16 soundId, u8 volume,
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u8 panning, ResId fontId, ResId stringId, bool fadeWhite,
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float charFadeIn, float charsPerSecond, float showDelay)
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: CEntity(uid, info, active, name)
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, x34_worldId(worldId)
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, x38_areaId(areaId)
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, x3c_type(ETeleporterType::Text)
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, x40_24_upElevator(false)
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, x40_25_inTransition(false)
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, x40_27_fadeWhite(fadeWhite)
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, x44_charFadeIn(charFadeIn)
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, x48_charsPerSecond(charsPerSecond)
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, x4c_showDelay(showDelay)
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, x88_soundId(CSfxManager::TranslateSFXID(soundId))
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, x8a_volume(volume)
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, x8b_panning(panning)
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, x8c_fontId(fontId)
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, x90_stringId(stringId)
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{
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}
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void CScriptWorldTeleporter::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (GetActive())
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{
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const std::shared_ptr<CWorldTransManager>& transMgr = mgr.WorldTransManager();
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switch(msg)
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{
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case EScriptObjectMessage::Stop:
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x40_25_inTransition = false;
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transMgr->DisableTransition();
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transMgr->SfxStop();
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break;
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case EScriptObjectMessage::Play:
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StartTransition(mgr);
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transMgr->SetSfx(x88_soundId, x8a_volume, x8b_panning);
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transMgr->SfxStart();
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break;
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case EScriptObjectMessage::SetToZero:
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{
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const auto& world = mgr.WorldNC();
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world->SetPauseState(true);
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ResId currentWorld = g_GameState->CurrentWorldAssetId();
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if (g_ResFactory->GetResourceTypeById(currentWorld) == SBIG('MLVL'))
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{
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StartTransition(mgr);
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g_GameState->SetCurrentWorldId(x34_worldId);
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g_GameState->CurrentWorldState().SetDesiredAreaAssetId(x38_areaId);
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g_Main->SetFlowState(EFlowState::None);
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mgr.SetShouldQuitGame(true);
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}
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else
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{
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x40_25_inTransition = false;
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transMgr->DisableTransition();
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g_GameState->SetCurrentWorldId(currentWorld);
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}
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break;
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}
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default:
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break;
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}
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}
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CEntity::AcceptScriptMsg(msg, uid, mgr);
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}
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void CScriptWorldTeleporter::StartTransition(CStateManager& mgr)
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{
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if (!x40_25_inTransition)
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{
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const auto& transMgr = mgr.WorldTransManager();
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switch(x3c_type)
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{
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case ETeleporterType::NoTransition:
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transMgr->DisableTransition();
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break;
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case ETeleporterType::Elevator:
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if (x50_playerAnim.GetACSFile() != kInvalidResId && x50_playerAnim.GetCharacter() != -1)
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{
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transMgr->EnableTransition(CAnimRes(x50_playerAnim.GetACSFile(), x50_playerAnim.GetCharacter(),
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x5c_playerScale, x50_playerAnim.GetInitialAnimation(),true),
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x68_platformModel, x6c_platformScale, x78_backgroundModel,
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x7c_backgroundScale, x40_24_upElevator);
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x40_25_inTransition = true;
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}
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break;
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case ETeleporterType::Text:
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transMgr->EnableTransition(x8c_fontId, x90_stringId, 0, x40_27_fadeWhite, x44_charFadeIn, x48_charsPerSecond,
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x4c_showDelay);
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x40_25_inTransition = true;
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break;
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}
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}
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}
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}
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