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Implement WorldTeleporter and SpiderBallWaypoint

This commit is contained in:
2017-08-08 15:12:14 -07:00
parent 69187353b9
commit ecff2b7f8d
16 changed files with 402 additions and 35 deletions

View File

@@ -2,6 +2,7 @@
#define __CSCRIPTWORLDTELEPORTER_HPP__
#include "CEntity.hpp"
#include "CAnimationParameters.hpp"
#include "zeus/CVector3f.hpp"
namespace urde
@@ -9,36 +10,52 @@ namespace urde
class CScriptWorldTeleporter : public CEntity
{
u32 x34_;
u32 x38_;
u32 x3c_ = 0;
enum class ETeleporterType
{
NoTransition,
Elevator,
Text
};
ResId x34_worldId;
ResId x38_areaId;
ETeleporterType x3c_type = ETeleporterType::NoTransition;
union
{
struct
{
bool x40_24_ : 1;
bool x40_25_ : 1;
bool x40_26_ : 1;
bool x40_27_ : 1;
bool x40_24_upElevator : 1;
bool x40_25_inTransition : 1;
bool x40_27_fadeWhite : 1;
};
u8 _dummy = 0;
};
float x44_ = 0.1f;
float x48_ = 8.0f;
float x4c_ = 0.0f;
u32 x50_ = -1;
u32 x54_ = -1;
u32 x58_ = 0;
zeus::CVector3f x5c_;
u32 x68_ = -1;
zeus::CVector3f x6c_;
u32 x78_ = -1;
zeus::CVector3f x7c_;
u32 x88_ = -1;
float x44_charFadeIn = 0.1f;
float x48_charsPerSecond = 8.0f;
float x4c_showDelay = 0.0f;
CAnimationParameters x50_playerAnim;
zeus::CVector3f x5c_playerScale;
ResId x68_platformModel = kInvalidResId;
zeus::CVector3f x6c_platformScale;
ResId x78_backgroundModel = kInvalidResId;
zeus::CVector3f x7c_backgroundScale;
u16 x88_soundId = -1;
u8 x8a_volume = 0;
u8 x8b_panning = 0;
ResId x8c_fontId;
ResId x90_stringId;
public:
CScriptWorldTeleporter(TUniqueId, const std::string&, const CEntityInfo&, bool, u32, u32);
CScriptWorldTeleporter(TUniqueId, const std::string&, const CEntityInfo&, bool, ResId, ResId);
CScriptWorldTeleporter(TUniqueId, const std::string&, const CEntityInfo&, bool, ResId, ResId, u16, u8, u8, ResId,
ResId, bool, float, float, float);
CScriptWorldTeleporter(TUniqueId, const std::string&, const CEntityInfo&, bool, ResId, ResId, ResId, u32, u32,
const zeus::CVector3f&, ResId, const zeus::CVector3f&, ResId, const zeus::CVector3f&, bool,
u16, u8, u8);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void StartTransition(CStateManager&);
};
}