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More fixes for GameCube cooking
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@@ -930,7 +930,6 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
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const std::vector<hecl::ProjectPath>& texPathsIn,
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std::vector<hecl::ProjectPath>& texPathsOut,
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int colorCount,
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int uvCount,
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bool lightmapUVs,
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bool matrixSkinning)
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{
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