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Initial CPlayerGun implementations
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@@ -132,8 +132,8 @@ public:
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bool IsAnimating() const;
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bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const;
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void RenderParticles(const zeus::CFrustum& frustum) const;
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void Touch(EWhichModel, int shaderIdx);
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void Touch(const CStateManager& stateMgr, int shaderIdx);
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b);
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags);
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