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Initial CPlayerGun implementations
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@@ -8,4 +8,19 @@ CAuxWeapon::CAuxWeapon(TUniqueId id)
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}
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
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{
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return false;
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}
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void CAuxWeapon::Load(int curBeam, CStateManager& mgr)
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{
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}
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}
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