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Initial CPlayerGun implementations

This commit is contained in:
Jack Andersen
2017-08-24 20:18:09 -10:00
parent e8a55d84d4
commit ed991a6ac0
29 changed files with 685 additions and 43 deletions

View File

@@ -8,12 +8,24 @@
namespace urde
{
namespace SamusGun
{
enum class EAnimationState
{
Zero,
One,
Two
};
}
class CGunMotion
{
CModelData x0_modelData;
public:
CGunMotion(CAssetId, const zeus::CVector3f& vec);
const CModelData& GetModelData() const { return x0_modelData; }
void PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool attack);
};
}