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Initial CPlayerGun implementations
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@@ -8,12 +8,24 @@
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namespace urde
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{
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namespace SamusGun
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{
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enum class EAnimationState
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{
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Zero,
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One,
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Two
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};
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}
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class CGunMotion
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{
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CModelData x0_modelData;
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public:
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CGunMotion(CAssetId, const zeus::CVector3f& vec);
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const CModelData& GetModelData() const { return x0_modelData; }
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void PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool attack);
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};
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}
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