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Initial CPlayerGun implementations
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@@ -1,7 +1,6 @@
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#include "CGunWeapon.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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@@ -56,4 +55,18 @@ void CGunWeapon::AsyncLoadSuitArm(CStateManager& mgr)
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{
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}
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void CGunWeapon::ActivateCharge(bool b1, bool b2)
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{
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}
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void CGunWeapon::Touch(const CStateManager& mgr)
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{
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}
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void CGunWeapon::TouchHolo(const CStateManager& mgr)
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{
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}
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}
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