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Initial CPlayerGun implementations

This commit is contained in:
Jack Andersen
2017-08-24 20:18:09 -10:00
parent e8a55d84d4
commit ed991a6ac0
29 changed files with 685 additions and 43 deletions

View File

@@ -1,7 +1,6 @@
#include "CGunWeapon.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
namespace urde
{
@@ -56,4 +55,18 @@ void CGunWeapon::AsyncLoadSuitArm(CStateManager& mgr)
{
}
void CGunWeapon::ActivateCharge(bool b1, bool b2)
{
}
void CGunWeapon::Touch(const CStateManager& mgr)
{
}
void CGunWeapon::TouchHolo(const CStateManager& mgr)
{
}
}