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Initial CPlayerGun implementations
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@@ -21,4 +21,9 @@ CPhazonBeam::CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playe
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x274_27 = false;
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}
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void CPhazonBeam::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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}
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