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Initial CPlayerGun implementations
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@@ -24,6 +24,10 @@ class CPhazonBeam : public CGunWeapon
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public:
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CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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bool IsFiring() const { return x278_ < 1.f / 6.f; }
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void SetX274_25(bool b) { x274_25 = b; }
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void SetX274_26(bool b) { x274_26 = b; }
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};
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}
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