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Initial CPlayerGun implementations
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@@ -14,4 +14,9 @@ CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playe
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x22c_25 = false;
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}
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void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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}
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