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Big Door initial animation fix
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@@ -433,8 +433,8 @@ bool CCollidableOBBTree::AABoxCollideWithLeafMoving(const COBBTree::CLeafData& l
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{
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d = dOut;
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const CCollisionEdge& edge = x10_tree->GetEdge(edgeIdx);
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if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Edge(x10_tree->GetVert(edge.GetVertIndex1()),
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x10_tree->GetVert(edge.GetVertIndex2()),
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if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Edge(surf.GetVert(k),
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surf.GetVert((k + 1) % 3),
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components.x0_edges, dir, d, normal, point) &&
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d < dOut)
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{
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