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Additional CStateManager imps
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@@ -277,7 +277,7 @@ public:
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static void ReflectionDrawer(void*, const zeus::CVector3f&);
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void CacheReflection();
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bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
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const CGameLightList* GetDynamicLightList() const;
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const std::vector<CLight>& GetDynamicLightList() const;
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void BuildDynamicLightListForWorld();
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void DrawDebugStuff() const;
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void RenderCamerasAndAreaLights() const;
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