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Fix AMD crash with instanced particle shaders
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@@ -16,6 +16,7 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
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x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1;
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x10c_24_firstSpawn = defaultSpawn;
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x10c_25_morphed = morphed;
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}
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