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Resource factories now provided with self-ref

This commit is contained in:
Jack Andersen
2016-09-02 09:32:57 -10:00
parent 6dff9b241a
commit f4ea728a61
43 changed files with 201 additions and 135 deletions

View File

@@ -634,7 +634,8 @@ CGuiFrame* CGuiFrame::CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in)
}
std::unique_ptr<IObj> RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in,
const CVParamTransfer&)
const CVParamTransfer&,
CObjectReference* selfRef)
{
std::unique_ptr<CGuiFrame> frame(CGuiFrame::CreateFrame(tag.id, *g_GuiSys, in));
return TToken<CGuiFrame>::GetIObjObjectFor(std::move(frame));