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Resource factories now provided with self-ref
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@@ -18,6 +18,7 @@ class CGuiHeadWidget;
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class CFinalInput;
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class CGuiLight;
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class CVParamTransfer;
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class CObjectReference;
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enum class EFrameTransitionOptions
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{
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@@ -134,7 +135,8 @@ public:
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};
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std::unique_ptr<IObj> RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer& vparms);
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const CVParamTransfer& vparms,
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CObjectReference* selfRef);
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}
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