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Initial area rendering (needs frustum culling fixes)
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@@ -94,7 +94,7 @@ struct GeometryUniformLayout
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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MaterialSet m_matSet;
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std::experimental::optional<GeometryUniformLayout> m_geomLayout;
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int m_matSetIdx;
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@@ -104,7 +104,7 @@ struct SShader
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std::shared_ptr<hecl::Runtime::ShaderPipelines>
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BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
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void BuildShaders(const hecl::HMDLMeta& meta,
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
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std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
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void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
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};
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@@ -134,7 +134,7 @@ private:
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const MaterialSet* x4_matSet;
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const GeometryUniformLayout* m_geomLayout;
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int m_matSetIdx = -1;
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const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>* m_pipelines;
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const std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>>* m_pipelines;
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std::vector<TCachedToken<CTexture>> x1c_textures;
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zeus::CAABox x20_aabb;
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CBooSurface* x38_firstUnsortedSurface = nullptr;
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@@ -210,7 +210,7 @@ public:
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void DisableAllLights();
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void RemapMaterialData(SShader& shader);
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void RemapMaterialData(SShader& shader,
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const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& pipelines);
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const std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>>& pipelines);
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bool TryLockTextures() const;
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void UnlockTextures() const;
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void SyncLoadTextures() const;
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