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Initial area rendering (needs frustum culling fixes)
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@@ -1244,7 +1244,7 @@ void CGameArea::FillInStaticGeometry(bool textures)
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u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(secIt->first));
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inst.m_surfaces.reserve(surfCount);
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inst.m_shaders.resize(matSet.m_matSet.materials.size());
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inst.m_shaders.reserve(surfCount);
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++secIt;
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for (u32 j=0 ; j<surfCount ; ++j)
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{
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