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Implement CScriptSound and bug fixes
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@@ -730,9 +730,9 @@ void CGameArea::UpdateWeaponWorldLighting(float dt)
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void CGameArea::AliveUpdate(float dt)
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{
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if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
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x12c_postConstructed->x10e4_ += dt;
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x12c_postConstructed->x10e4_occludedTime += dt;
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else
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x12c_postConstructed->x10e4_ = 0.f;
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x12c_postConstructed->x10e4_occludedTime = 0.f;
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UpdateFog(dt);
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UpdateThermalVisor(dt);
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UpdateWeaponWorldLighting(dt);
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