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Big fixes and big memory leak refactor (linux only for now)
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@@ -74,9 +74,9 @@ public:
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CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
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EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture,
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bool additive, bool zTest = false);
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bool additive, bool zTest = false, bool zGEqual = false);
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture,
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bool additive, bool zTest = false);
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bool additive, bool zTest = false, bool zGEqual = false);
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CLineRenderer(CLineRenderer&&) = default;
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void Reset();
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