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Big fixes and big memory leak refactor (linux only for now)
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@@ -36,6 +36,8 @@ private:
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZGEqual;
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static boo::ObjToken<boo::IVertexFormat> m_texVtxFmt;
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static boo::ObjToken<boo::IVertexFormat> m_noTexVtxFmt;
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@@ -58,7 +60,8 @@ public:
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static void Initialize();
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static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest);
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest,
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bool zGEqual);
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};
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}
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